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Calculation method for computer-generated holograms considering various reflectance distributions based on microfacets with various surface roughnesses

机译:基于具有各种表面粗糙度的微刻面的考虑各种反射率分布的计算机生成全息图的计算方法

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摘要

Computer-generated holograms are generated by three-dimensional technology, and they can be used to reconstruct natural and virtual objects by simulating light waves based on holography. This research was an improvement on previous work that took into consideration reflectance distributions from the various roughnesses of objects. The previous work generated roughness by using a simple model, so that only simple roughness was generated. The proposed method generated more complex roughness than that in the previous work, and the influence of roughness on the reflectance distributions was investigated. Computer simulations, which were compared with the reflectance distributions from the various roughnesses, were carried out. Moreover, computational and optical reconstructions were carried out as examples of reconstructions. As a result of the experiments, we confirmed that the various roughnesses actually influenced the reflectance distributions. (C) 2011 Optical Society of America
机译:计算机生成的全息图是通过三维技术生成的,可以通过基于全息图模拟光波将其用于重建自然和虚拟对象。这项研究是对先前工作的改进,该工作考虑了来自物体各种粗糙度的反射率分布。先前的工作通过使用简单的模型生成粗糙度,因此仅生成了简单的粗糙度。该方法产生的粗糙度比以前的工作复杂,并研究了粗糙度对反射率分布的影响。进行了计算机模拟,并将其与各种粗糙度的反射率分布进行了比较。此外,进行了计算和光学重建作为重建的示例。作为实验的结果,我们确认了各种粗糙度实际上影响了反射率分布。 (C)2011年美国眼镜学会

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